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Securely stream, publish and distribute 3D assets on your terms.
Real-time streaming, unified workflows, and AI-powered tools for modern digital creators.
Create, collaborate, and publish across 3D workflows moving assets between Unreal Engine, Blender, Maya, and more with OpenUSD compatibility.
Whether you’re building immersive game worlds, architectural simulations, or digital twins, the platform is fully customizable to support individual creators or enterprise pipelines.
Live edits. Shared pipelines. Cloud-hosted assets. Teams can iterate without overlap or rework.
RTX-grade 3D assets to any device. No downloads. No installs. No GPU upgrades required.
As creators ourselves, for years we have worked around siloed workflows, hardware limitations, combined with costly and complex asset licensing.
The Kondux team, shaped by decades in VFX and real-time 3D pipelines, saw what wasn’t working and decided to rethink the foundation.
Our answer is this system where creative power isn’t gated by gear, where formats don’t fight, and where dynamic digital assets can be securely managed across platforms.